THE CONTRACT
✕Anything can hurt anything — that is the literal rule
✕Bases can be raided to the ground
✕Traps and turrets fire on players
✕Vehicles can be destroyed with you in them
✕The band runs 800 metres tall — aerial and tunnel fights inside it are live, and there is no vertical way out of the ruleset
NO LOOT LOSS
✓Die here and you keep everything you were carrying — belt, worn gear, main inventory and backpack all come back with you
✓Nobody can farm your corpse, so a bad fight costs you time and position rather than your kit
WHAT ELSE PROTECTS YOU
✓Offline raid protection — 12 hours, from 10 minutes after you log out
✓Clans, friends and teams are all recognised by the arbitrator, so allies cannot hit you. Team size caps at eight
✓One protected HQ base per player, via /hq.help
✓Deep sea stays peaceful — no PvP and no raiding out there, whichever half you are under
✓Bradley cannot hurt NPCs, so the scientist population survives the crossfire
WHY YOU WOULD CROSS
✓A player kill pays 1,000 RP against 50 for a scientist
✓Prebuilt bases can only be placed on this side
✓ClanWarfare only scores here
✓Its own [PVP] chat channel, so the trash talk stays local