HYBRID_PVX
ZONE DYNAMICS · THE CORE OF THE SERVER

ONE ISLAND.
TWO RULESETS

The map is split into a PvE half and a PvP half. This page covers what each ruleset allows, where the border is, how it is marked, and what changes at wipe.

> split --current

THE SPLIT IS REDRAWN
EVERY WIPE.

LAYOUT FIELDS● SET EACH WIPE
MAPCustom, rotates
PVP HALFEither side
SPLIT AXISN–S or E–W
WORLD SIZEVaries by map
NEXT WIPEMonthly
These values change every wipe. Which half is PvP, the axis the line runs along and the world size are all set fresh each cycle on whatever custom map is loaded. Check in game or ask in Discord for current values.
> zones --rules
FORTY-FOUR RULES ONE SIDE.TWELVE THE OTHER.

The two halves are not a difficulty setting, they are two separate rulesets loaded by the same damage arbitrator. The PvE ruleset starts from deny — nothing may damage anything unless a rule explicitly permits it — and then adds 44 permissions back. The PvP ruleset starts from allow and adds 12. Below is what each one actually resolves to.

PVE — THE SAFE HALF
OTHER PLAYERS
No player can damage you, by any weapon, ever
Locked doors and boxes are immortal — no raiding of any kind
Nobody can shoot your minicopter, snowmobile or horse down
Quarries and tugboats cannot be destroyed
Cars cannot run you over
TRAPS, FIRE AND TURRETS
Auto turrets and shotgun traps ignore you completely
Player SAM sites will not track you
Fire cannot hurt you, your building or anything you own — three separate rules make incendiary griefing impossible
High external walls and barricades cannot hurt you
WHAT CAN STILL KILL YOU
Scientists and other NPCs shoot back
Bears, wolves and the rest of the wildlife
Bradley, in full
Monument traps and turrets stay live
Falling, drowning and your own explosives
SMALL PRINT
You keep your full inventory when you die
Animals leave sleepers alone
You can still demolish your own build — authorised damage is on
Anything may still be used against heli, Bradley, NPCs and barrels
PVP — THE LIVE HALF
THE CONTRACT
Anything can hurt anything — that is the literal rule
Bases can be raided to the ground
Traps and turrets fire on players
Vehicles can be destroyed with you in them
The band runs 800 metres tall — aerial and tunnel fights inside it are live, and there is no vertical way out of the ruleset
NO LOOT LOSS
Die here and you keep everything you were carrying — belt, worn gear, main inventory and backpack all come back with you
Nobody can farm your corpse, so a bad fight costs you time and position rather than your kit
WHAT ELSE PROTECTS YOU
Offline raid protection — 12 hours, from 10 minutes after you log out
Clans, friends and teams are all recognised by the arbitrator, so allies cannot hit you. Team size caps at eight
One protected HQ base per player, via /hq.help
Deep sea stays peaceful — no PvP and no raiding out there, whichever half you are under
Bradley cannot hurt NPCs, so the scientist population survives the crossfire
WHY YOU WOULD CROSS
A player kill pays 1,000 RP against 50 for a scientist
Prebuilt bases can only be placed on this side
ClanWarfare only scores here
Its own [PVP] chat channel, so the trash talk stays local
Both rulesets are live on the same map at the same time — you are never moved to another server, and your inventory, RP, skills and gather rate are identical on both sides. With loot loss switched off, crossing the line risks your base and your position rather than your gear. Which half is hostile is redrawn every wipe.
> border --marker

THE LINE YOU CAN SEE.

The border is marked in two places.

On the in-game map screen it appears as a dashed orange line across the map. In the world it is a row of evenly spaced glowing orange spheres running the full width of the map. The HUD shows which side you are on: green for PvE, red for PvP, amber while crossing.

On the map screen — the border as a golden dotted line running straight across the grid
In the world — the same border as a chain of dark spheres you can walk right up to
HYBRID_PVX
Split-map PvE/PvP Rust server. One person, one hosting bill.
HYBRID PVX is a community project and is not affiliated with or endorsed by Facepunch Studios. Rust is a trademark of Facepunch Studios.