Skills, shop, raids, kits — all denominated in Reward Points, earned by playing. Economics is installed and switched off. There is no second currency and nothing is purchasable with money.
RP is paid out by one plugin against a table of roughly 400 priced entries — every NPC, every animal, every ore node, every crate, every plant. There is no daily cap, no diminishing return and no way to buy it. The headline sources are below; the full breakdown follows.
The entire 26-skill tree costs exactly 50,000 RP. That roundness is a design target, not an accident of summing parts. The cheapest unlock is 500 RP and the dearest single skill is 4,000 for all four levels, so the tree opens up almost immediately instead of gating you behind a long save.
389 items across 26 categories, priced 5 to 3,000 RP, with zero buy-sell arbitrage loops — you cannot money-pump the catalogue. Decorative and quality-of-life items outnumber combat items roughly twenty to one. This is a catalogue built for people dressing up and decorating bases, not for buying power.