HYBRID_PVX
ONE CURRENCY · NO CASH SHOP

EVERYTHING
COSTS RP

Skills, shop, raids, kits — all denominated in Reward Points, earned by playing. Economics is installed and switched off. There is no second currency and nothing is purchasable with money.

> rp --sources

Where RP comes from

RP is paid out by one plugin against a table of roughly 400 priced entries — every NPC, every animal, every ore node, every crate, every plant. There is no daily cap, no diminishing return and no way to buy it. The headline sources are below; the full breakdown follows.

2000
Welcome bonus
One time, on first join.
500
Every four hours online
Time actually played — standing AFK does not count towards it.
150
Hackable locked crate
Top of the container table. Hack time is cut to 10 seconds from the vanilla 900.
100
Heli crate / supply drop
Bradley crate pays 75, elite crate 60.
30
Normal crate
Basic crates and barrels pay 10. Mine crates pay 5. 95 container types priced in total.
2X
Happy Hour
Doubles everything while running. Kills past 400m pay up to 4X on distance alone.
800
Patrol helicopter
Regular pays 800, Military 1,200, Elite 1,600.
KILLING THINGS
Scientists and other NPCs are the backbone of the economy. Note what a player kill is worth against what an NPC is worth — PvP pays twenty times better, and almost nobody takes it.
Player kill (PvP zone)1,000
Chicken100
Sleeping player100
Shark60
Any scientist or NPC50
Zombie / scarecrow50
Bear, polar bear40
Wolf, boar, stag, croc, tiger20
Dying, or killing yourself0
Vehicles of any kind0
BREAKING DEFENCES
Destroying someone's turrets and traps pays, which is what makes cracking a raidable base worth the ammunition.
Auto turret200
Shotgun trap120
Flame turret100
Industrial auto turret100
SAM site75
GATHERING AND FARMING
Flat 15 RP per node, ore or wood, with a short cooldown to stop autoclicker farming. At 5X gather this is the quietest and most reliable income on the server — you can fund the skill tree without ever firing a shot.
Metal, stone or sulfur node15
Any tree15
Hemp, berries, corn, pumpkin15
Loose stone, wood, metal, sulfur15
Butchering a corpse0
OPENING CONTAINERS
Around 95 container types are individually priced, deliberately, so no loop exists where opening one thing pays more than what it costs to reach. The spread runs from 5 to 150.
Hackable locked crate150
Heli crate100
Supply drop100
Bradley crate75
Elite crate60
Gold egg50
Underwater advanced crate40
Normal crate30
Silver egg25
Tech parts20
Barrels, basic crates, trash10
Mine crate5
TIME, DISTANCE AND MULTIPLIERS
Multipliers do not stack. Only one applies to any given payout, so nothing compounds into a runaway loop — the ceiling on a single kill is four times its base value.
First join, one time2,000
Every four hours played500
Happy hour, 12:00–13:002X
Kill under 100m1X
Kill at 200m2X
Kill at 300m3X
Kill at 400m or beyond4X
Weapon, group or day-of-week bonusNone
Cooldown between player killsNone
EVENTS AND BIG TARGETS
The heli is the single best hourly rate on the server if you can bring one down, and it never flees.
Elite patrol helicopter1,600
Military patrol helicopter1,200
Regular patrol helicopter800
Raidable base clearLoot + kills
Quests, 15 repeatableVaries
Top 3 clans, carried into next wipeBonus RP
SELLING BACK TO THE SHOP
The store has four sell categories — open it with /s and the shop will buy things off you for RP. Fifty-three entries are priced across a catalogue of 389, which is where the no-arbitrage claim actually lives: almost nothing can be bought and sold back at a profit, and the handful that can be sold are things you find rather than craft.
Supply signal1,000
Glowing eyes1,000
M249900
Multiple grenade launcher700
Rocket launcher550
L96 rifle450
Captain's log400
Red keycard350
LR-300350
Red dog tags300
Assault rifle300
M39 rifle275
Ballistic armour, per piece250
Bolt action rifle225
Blue keycard200
Heavy plate armour, per piece200
Metal facemask150
Metal chest plate125
Green keycard100
Hazmat suit100
Rifle ammo, any type, 64100
Blood75
Roadsign jacket75
Roadsign kilt60
Glue, bleach, duct tape, vodka50
Pistol ammo, any type, 6450
40mm grenade, any type50
Small battery40
Research paper30
Sticks25
Paper15
Scrap, per two1
Low grade fuel1
MOVING RP AROUND
Beyond earning it, RP can change hands directly.
Transfer RP to another playerYes, /s
Selling an unplaced base kit backYes, /s
Buying RP with moneyNo
Converting scrap or Economics to RPNo
Clan and team RP runs in mirror mode: when one member earns, every active member within 1,000 metres is paid the same amount in full. Nothing is divided and nothing is taken from the earner, so playing together is strictly better than playing alone. Lifetime totals feed a leaderboard you can read in chat or paint onto a sign in your base.
> rp --calibration

THE MEDIAN PLAYER IS
EXACTLY HALF WAY.

0 RPMEDIAN BALANCE — 50,120 RP — 50.1% OF THE TREE50,000 RP

The entire 26-skill tree costs exactly 50,000 RP. That roundness is a design target, not an accident of summing parts. The cheapest unlock is 500 RP and the dearest single skill is 4,000 for all four levels, so the tree opens up almost immediately instead of gating you behind a long save.

> shop --by-category

THE SHOP IS MOSTLY
NOT WEAPONS.

Holiday
64
Household
49
Frames
28
Suits
27
Audio
17
Signs
16
Fireworks
15
Weapons
11
Raid gear
2

389 items across 26 categories, priced 5 to 3,000 RP, with zero buy-sell arbitrage loops — you cannot money-pump the catalogue. Decorative and quality-of-life items outnumber combat items roughly twenty to one. This is a catalogue built for people dressing up and decorating bases, not for buying power.

HYBRID_PVX
Split-map PvE/PvP Rust server. One person, one hosting bill.
HYBRID PVX is a community project and is not affiliated with or endorsed by Facepunch Studios. Rust is a trademark of Facepunch Studios.