Skills, shop, raids, kits — all denominated in Reward Points, earned by playing. Economics is installed and switched off. There is no second currency and nothing is purchasable with money.
The median player holds almost exactly half the RP needed to finish the entire skill tree. On a monthly wipe with a two-week completion target, that's a curve doing its job — the median engaged player is on pace, not behind and not done early.
The entire 26-skill tree costs exactly 100,000 RP. That roundness is a design target, not an accident of summing parts. Against a two-week completion goal on a monthly wipe, a median sitting at half means the curve is doing its job — the typical engaged player is on pace, neither locked out nor finished early.
380 items across 26 categories, priced 5 to 3,000 RP, with zero buy-sell arbitrage loops — you cannot money-pump the catalogue. Decorative and quality-of-life items outnumber combat items roughly twenty to one. This is a catalogue built for people dressing up and decorating bases, not for buying power.