HYBRID_PVX
US EAST · 100 SLOTS · MONTHLY WIPE

BUILT FROM
203 PLUGINS

Fourteen of them written in-house. Custom maps rotate each wipe instead of procedural seeds, 97 normally empty props hold loot, and one currency covers skills, shop and raids. This page lists what is installed and what each part changes.

14
PLUGINS WRITTEN IN-HOUSE
10
MAPS IN ROTATION
97
PROPS MADE LOOTABLE
122
LOOT DEFINITIONS
39
SEALED CONTAINERS
500
HP, TOUGHEST BREAK-IN
> mods --systems

THE SYSTEMS UNDERNEATH.

203 plugins run this server, 14 of them written in-house. These are the ones that change how it plays rather than what happens on a timer.
TruePVE
44 explicit rules
The damage arbitrator behind the split. Denies everything by default, then adds 44 exceptions back. Armour and damage scalars stay at vanilla.
Skill Tree
26 skills, 56 levels
Combat, survival, crafting and quality of life, totalling exactly 100,000 RP to max. Nothing in it is purchasable with money.
Static Lootables
97 props made lootable
Desks, breaker boxes, lockers, coal piles and truck wrecks that Rust normally leaves empty. 39 of them are sealed and have to be broken open.
RP Economy
380 shop items
One currency runs skills, shop, raids and kits across 26 categories. Zero arbitrage loops, and nothing buyable with real money.
Warps & Teleport
Custom destinations
Town, the aim maze and the spawn centre, plus Outpost and Bandit. Home capacity scales with the Max Homes skill rather than a donor tier.
Custom Maps
10 in rotation
Bought from their creators and rotated each wipe, rather than a procedural seed. Every one is credited further down this page.
> maps --rotation

THE MAPS IN ROTATION.

Wipes run on custom maps rather than procedural ones, which is why nothing about the layout is fixed. Every map here was bought from its creator and is credited below — if you enjoy the one you are playing on, go buy it from them. The PvE/PvP split is drawn fresh on whichever map is loaded, so the border moves with the terrain.
Chernobyl: Exclusion Zone
~85k prefabs. Exclusion-zone theme with puzzle locations. Jungle update build.
Lone.Design ▸
Gasoline
Post-apocalyptic wasteland. Kept current with the game. Jungle update build.
Lone.Design ▸
Badlands
4000 size, ~60k prefabs. Post-nuclear. Jungle update build.
Lone.Design ▸
New Dawn
4000 size, ~83k prefabs. Custom monuments through deep valleys and mountains.
Lone.Design ▸
Oasis
Desert ringing a central green oasis. Two cities with buildable interiors.
Lone.Design ▸
Cacatua
Medium island. Large city, metallurgical plant, dense roads with roadside monuments.
Lone.Design ▸
Forbidden Lands
4500 size. 26 custom monuments graded green to red by difficulty, 12 custom build spots, tunnels.
Codefling ▸
Eden Falls — Niko
3000 size. Full road, river and rail network. Custom monuments include Alcatraz, Fort Knox, Colditz Castle, Ravenscroft Asylum.
Codefling ▸
Grand Island — Xacku Mapping
Several large islands rather than one landmass — water crossings matter.
Codefling ▸
Foreign Lands — Xacku Mapping
3000 size, 39,703 prefabs, 34.3% buildable. 34 monuments (23 custom), 4 islands, 2 rivers, 3 caves.
Codefling ▸
> loot --static

Added NEW Loot sources

Rust is full of props you walk straight past because they do not open. We made 97 of them lootable — 122 separate loot definitions. Thirty-nine of those are sealed, and there is no code and no key: you break them open.
Electrical & industrial — 29
electrical_box_a · electrical_box_b · electrical_box_c · electrical_box_e · control_panels_mid_a · control_panels_mid_c · control_panels_mid_d · control_panels_tall_crn · control_panels_tall_d · power_generator_b · power_generator_c · fuel_tank_a_600 · fuel_tank_a_900 · fuel_tank_b_300 · fuel_tank_b_600 · fuel_tank_b_900 · liquid_gas_tank_600 · gas_pump_a · pipe_pile_a · pipe_pile_b · pipe_pile_c · pipe_pile_d · coal_pile_3x3 · coal_pile_6x6 · coal_pile_18x18 · large_industrial_prop_d_c · storagemonitor · water_drum_a · workbench
Domestic, food & misc — 23
apple_tray · wooden_tray · bottle_cluster_a · bottle_cluster_b · bottle_cluster_d · can_cluster_a · can_cluster_b · jar_cluster_a · pickels_jar · tea_box_cluster_a · vodka_bottle · fuel_jar · plant · potted_plant_a · tabledoorpoker · sleepingbag_static · makeshift · coffin · faberge_egg_c · supermarket_cash_register · w_bota_bag_collider · w_melee_set_wp_1_lod2 · w_melee_set_wp_6_lod1
Office & admin — 20
computer_cabinet_a · computer_cabinet_b · computer_cabinet_c · computer_cabinet_d · computer_cabinet_e · computer_cabinet_f · computer_cabinet_g · personal_computer_unit_a · desk_a · desk_b · desk_lamp_a · file_cabinet_a · file_cabinet_b · file_cabinet_c · mag_tape_shelf_200 · telephone_a · typewriter_a · newspaper_a · newspaper_stack_a · excontrolpanel
Lockers, crates & storage — 17
locker_a · locker_b · locker_b_open_lod0 · metal_crate_a · metal_crate_b · metal_crate_c · metal_crate_d · metal_crate_e · crew_cabinet_100 · crew_cabinet_100_wall · crew_cabinet_150x150_corner_in · crew_cabinet_75x75_corner_out · crew_cabinet_75x75_wall_corner_out · toolbox · washingmachine · fridge_door · portacabin_300_600_b_wood
Vehicles & wrecks — 8
truck_cabin · truck_trailer_a · truck_trailer_b · truck_wreck · train_wagon_b · scrap_heli_wreck · heli_cockpit · m2bradley_junkyard
Sealed containers have hit points, not locks. The prompt reads Break and you swing until it gives — 25 HP for a desk lamp, 100 for most things, 250 for a truck trailer, 400 for a helicopter cockpit, and 500 for the junkyard Bradley. Damage per hit is randomised between 6.75x and 9.25x, so the same container does not always take the same number of swings. Container size and loot table vary by prefab: a coal pile is not a locker. Every prefab listed here is pulled from the live StaticLootables config.
> warp --list

PLACES THAT
AREN'T ON THE VANILLA MAP.

Custom builds scattered across both zones, most reachable by warp. Type /info in chat for the current list.

SPAWN CENTER
Where you arrive on a fresh wipe. Orientation boards and a jumping-off point into either zone.
[confirm warp command]
TACTICAL MAZE
Aim training course. Run over the landmine to start the timer, down all targets to finish. Targets must be fully downed to count.
/warp tacticalmaze
TOWN
Tool cupboards need no resources inside town, and the attack helicopter cannot target you within the town limit.
/town
Outpost and Bandit Camp are reachable with /outpost and /bandit. Teleport home capacity scales with the Max Homes skill.
HYBRID_PVX
Split-map PvE/PvP Rust server. One person, one hosting bill.
HYBRID PVX is a community project and is not affiliated with or endorsed by Facepunch Studios. Rust is a trademark of Facepunch Studios.